Dota 2 Patch 6.82 Bonus Exp and Gold Visualizer

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6.81
6.82
6.82b
6.82c

Configurable options

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victim configs

{{formCtrl.ksMessages[formCtrl.victimKillStreak]}}

killer configs

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Presets

All other presets attemp to showcase a solo kill on the victim team's carry at 40mins.

Huge Deficit and Huge Lead are what if scenarios and should not be taken seriously.

killer team six bracers level 5 Crystal Maidens vs victim team six slotted fully farmed Level MAX Anti-Mages
killer team underleveled and is working toward mid game items vs victim team already have several late game items
killer team slightly underleveled has components for late game items vs victim team already have several late game items
both teams have solid mid game items and are working toward late game
killer team already have late game items vs victim team slightly underleveled working toward late game items
killer team already have late game items vs victim team underleveled and is working toward mid game items
killer team multiple divines level 25 Medusas vs victim team 6 slotted wraith band level 5 Sniper

Quick Analysis

Note how the team in the lead will gain a little less gold and exp than they used to compared to back in 6.81, while the team that has less XP and Gold have bonuses offered to help close the gap. Teams that are in the lead do not get any of these worth while bonuses that bring them above the 6.81 values. The only bonus they get is that they are already winning the xp + gold war and should use that to press their advantage. also note how ridiculous 6.82's gold and xp gain could be. It was literally uncapped. 6.82b seems to have ameliorated that by bringing it more inline to what 6.81 used to give. 6.82c was introduced with further nerfs to bonus aoe gold and xp. These minor tweaks only apply to kills involving two or less people where they now receive slightly less bonus gold and exp. Two man/solo ganks have been slightly nerfed.

Notes

How to read the graphs: Mouse over the victim's level to see how much gold/exp you will get when you kill a hero of that level. Compare how much gold/exp you receive for each corresponding version.

Play around with the sliders, or fine tune your stats by typing directly in the input boxes.

Compare your results as to how they were during the glorious v6.81, the rubberbandy five days of v6.82 or the now current tweaked numbers of v6.82b.

This only charts out single kills at a time, such as a gank on a mid hero. To simulate a full team fight, update parameters after each kill accordingly and add the gold yourself.

the 6.82 values have been updated from the initial values listed in the rekindling soul page to the Sept 27 values listed here

has been reupdated with 6.82c values listed here

The extreme presets (Huge Deficit, Huge Lead) are for what if scenarios only and are highly unlikely to occur in a real game. Please do not base your opinion on the results of those and shout ICEFRAUD!!!

Not tested on older browsers or mobile devices. Please update your browser to a newer version if you'd like to test this. Mobile and Older Browser support coming who knows.

6.82 bonus xp and gold calculations taken from Valve's Rekindling Soul update page. bonus gold has been updated for the sept 27 update. bonus gold and exp has been further tweaked to include 6.82b. kill streak gold calculations taken from dota2.gamepedia.com/Gold natural xp gain from kill taken from dota2.gamepedia.com/experience base hero kill xp table taken from www.playdota.com/mechanics/experience
Victim Level Gold

Total Team Gold Gain (Individual + Team Bonus)

Victim Level Gold

Total Killer Gold Gain (Individual + Individual Bonus)

Victim Level Gold

Killer Bonus/Assist Gold Gain (Bonus)

Victim Level Gold

Killer Base Gold Gain (Individual)

Victim Level Exp

Total Team Exp Gain (Individual + Team Bonus)

Victim Level Exp

Total Killer Exp Gain (Individual + Individual Bonus)

Victim Level Exp

Killer Bonus Exp Gain (Bonus)

Victim Level Exp

Killer Base Exp Gain (Individual)

Hypotheticals

The following graphs assume that the victim does not level or gain or lose any gold from dying these many times. The killer does gain gold/exp for each of the simulated kills and the total gold gain is recalculated based off the increasing killer team's net worth.

Victim Level Kills

Number of kills to get back to even Team Gold

Victim Level Kills

Number of kills to get back to even Team Exp

Victim Level Kills

Number of kills needed to Double Team Gold lead

Victim Level Kills

Number of kills needed to Double Team Exp lead